Competing with humans at fantasy football: Team formation in large partially-observable domains

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Competing with humans at fantasy football: Team formation in large partially-observable domains (EN)

Χαλκιαδακης Γεωργιος (EL)
Chalkiadakis Georgios (EN)
Tim Matthews (EN)
Sarvapali D. Ramchurn (EN)

full paper
conferenceItem

2012


We present the first real-world benchmark for sequentially- optimal team formation, working within the framework of a class of online football prediction games known as Fantasy Football. We model the problem as a Bayesian reinforce- ment learning one, where the action space is exponential in the number of players and where the decision maker’s be- liefs are over multiple characteristics of each footballer. We then exploit domain knowledge to construct computationally tractable solution techniques in order to build a competitive automated Fantasy Football manager. Thus, we are able to es- tablish the baseline performance in this domain, even without complete information on footballers’ performances (accessi- ble to human managers), showing that our agent is able to rank at around the top percentile when pitched against 2.5M human players. (EN)

BASICS OF Q-LEARNING (EN)
BACKGROUND ON FANTASY FOOTBALL (EN)
EVALUATION (EN)
MODELLING FPL (EN)

English

Association for the Advancement of Artificial Intelligence (EN)

Πολυτεχνείο Κρήτης (EL)
Technical University of Crete (EN)




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