A selective rendering algorithm based on memory schemas

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A selective rendering algorithm based on memory schemas (EN)

Μανια Αικατερινη (EL)
Mania Aikaterini (EN)
Alexandros Zotos (EN)
Nick Mourkoussis (EN)

conferenceItem
poster

2009


In order to economize on rendering computation, selective rendering guides high level of detail to specific regions of a synthetic scene and lower quality to the remaining scene, without compromising the level of information transmitted. Scene regions that have been rendered in low and high quality can be combined to form one complete scene. We propose a novel selective rendering approach which is task and gaze-independent, simulating cognitive creation of spatial hypotheses. Scene objects are rendered in varying quality (polygon count) according to how they are associated with the context (schema) of the scene. (EN)

SIGGRAPH (EL)

English

Association for Computing Machinery (EN)

Πολυτεχνείο Κρήτης (EL)
Technical University of Crete (EN)




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