Rethinking the human: An educational experiment on sensponsive architecture

 
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2011 (EL)

Rethinking the human: An educational experiment on sensponsive architecture (EN)

Ουγγρινης Κωνσταντινος-Αλκετας (EL)
Λιαπη Μαριανθη (EL)
Ouggrinis Konstantinos-Alketas (EN)
Liapi Marianthi (EN)

Πολυτεχνείο Κρήτης (EL)
Technical University of Crete (EN)

Over the past 10 years, autonomy, adaptability, customization and communication have been the most common words used to describe the qualities of Information Technology devices that facilitate everyday activities. IT is now ubiquitous, integrated with a multitude of objects in the contemporary, fast-pacing lifestyle. It is not strange then that the spearhead of architectural research today engages with more elaborate and sophisticated issues aiming toward the integration of IT systems into the living space. The know-how to perform such a feature is available and the potential for architecture is significant. Already innovators in the field from around the world have created a test bed for the integration of IT into the core of the production of space. These research efforts open up the way for architecture to extend its inquiry beyond the Vitruvian triptych and design spatial behaviors. Embedded interactivity in places that were long regarded inert exhibits new possibilities for the human experience. Intelligent control systems are able to enhance the functionality of space, create provocative aesthetics and instigate radical changes in everyday life as we know it. Moreover, contemporary social conditions seem to be addressed better through the acquired connectivity. The development of more powerful and intuitive software as well as the ability to experiment with ‘approachable’ electronic assemblies facilitated an ever-growing tendency for responsive environments. Virtual, actual or hybrid, they are the new exciting thing, becoming widespread and common globally through art installations and architectural applications. Particularly in architecture, the design tools aim to respond to users’ needs, fabrication methods are developed to respond to design idiosyncrasies and space is designed to respond to human behavior and environmental conditions. As we explore this ability and understand better how to control and how to apply IT systems, we inadvertently reach a threshold. The animatic effect within a (retinal) informational rich era may become a goal in its own. This fact marks a point where the difference between recreation and architecture must be identified so that responsiveness can be applied and have a useful, aesthetically appealing and symbolically rich outcome. Moreover, responsiveness must be carefully planned through time in order to exhibit an intriguing multiplicity in its manifestation. The next logical step then is to put sense to this response and create a context for the way space performs and the way it learns from the past: a sensponsive architecture. (EN)

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EAAE/ENHSA International Conference: Rethinking the Human in Technology-Driven Architecture (EL)

Αγγλική γλώσσα

2011





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