STEAM project exhibition in the metaverse for deaf high school students’ affective empowerment : the power of student museum exhibitions in social virtual reality

Το τεκμήριο παρέχεται από τον φορέα :
Πανεπιστήμιο Πατρών   

Αποθετήριο :
Νημερτής   

δείτε την πρωτότυπη σελίδα τεκμηρίου
στον ιστότοπο του αποθετηρίου του φορέα για περισσότερες πληροφορίες και για να δείτε όλα τα ψηφιακά αρχεία του τεκμηρίου*



STEAM project exhibition in the metaverse for deaf high school students’ affective empowerment : the power of student museum exhibitions in social virtual reality

Theologi-Gouti, Penelope
Iliopoulos, Ioannis
Mystakidis, Stylianos

Μυστακίδης, Στυλιανός
Θεολόγη-Γκούτη, Πηνελόπη
Ηλιόπουλος, Ιωάννης

Book chapter

2024-01
2024-01-04T12:26:12Z


The Metaverse is the three-dimensional iteration of the Internet, a perpetual open web of persistent, networked environments merging physical reality with digital virtuality. Science Technology Engineering Art Mathematics (STEAM) education bridges two knowledge domains often perceived as disjointed: science and tech-nology with art, humanities and social studies. This paper presents the design and development of a multi-school transdisciplinary STEAM project orchestrated by the University of Patras Science and Technology Museum. The deliverables of the project were analog and digital artifacts produced by K-12 primary and sec-ondary school students on digital literacy and future citizenship. These were pre-sented in an innovative virtual reality exhibition that was open and accessible in a web-based 3D online environment. The study employs an exploratory case study design involving deaf high school students and teachers. Data was collected from observation and semi-structured interviews. Results showed that the exhibition of deaf student creations in a multiuser platform in the Metaverse produced a series of social ripple effects around the students themselves, school peers, with and without hearing difficulties as well as educators. Its main contribution is the prac-tical demonstration of the social affordances of the Metaverse in educational pro-jects for children and adolescents with hearing disabilities.


STEAM education
Deafness
Metaverse
Εκπαίδευση STEAM
Εκπαίδευση
Μετασύμπαν
Disability
Education
Μουσειοπαιδαγωγική
Virtual reality
Webxr
Εικονική πραγματικότητα
Special education
Museum education

9th International Conference of the Immersive Learning Research Network (iLRN 2023)

Immersive Learning Research Network. iLRN 2023

Springer


http://creativecommons.org/licenses/by-nc-nd/3.0/us/
Attribution-NonCommercial-NoDerivs 3.0 United States




*Η εύρυθμη και αδιάλειπτη λειτουργία των διαδικτυακών διευθύνσεων των συλλογών (ψηφιακό αρχείο, καρτέλα τεκμηρίου στο αποθετήριο) είναι αποκλειστική ευθύνη των αντίστοιχων Φορέων περιεχομένου.