Gamifying economics teaching in secondary school: a case study of a class of 34 students

 
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Article (EN)

2021 (EN)

Gamifying economics teaching in secondary school: a case study of a class of 34 students (EN)

KARSENTI, THIERRY

The objective of this case study was to grasp the inherent benefits of using the educational app FinEcoLab. The results underscore the many benefits for learning: the teacher reported 29 benefits and the students reported 23. This study highlights the potential of FinEcoLab for teaching students a wide range of economic and financial concepts in a playful, stimulating, meaningful, and practical context. (EN)

info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion

Education, economics, applications, game, teacher (EN)


Mediterranean Journal of Education

English

2021-01-01


Array (EN)

2732-6489
Mediterranean Journal of Education; Vol. 1, N. 1 (2021); 2-14 (EL)
Mediterranean Journal of Education; Vol. 1, N. 1 (2021); 2-14 (EN)

Copyright (c) 2021 Mediterranean Journal of Education (EL)



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